Druids gain the following stats each class level:
- 2.5 strength
- 1.5 dexterity
- 4 intelligence
- 2.5 stamina
- .5 luck
Allows the user to walk over bushes and rectangular grey blocks (like those found outside Wolf Dungeon) without needing to destroy them.
MP Cost: 24
Shoots an arrow with magical properties
Cooldown: 2 seconds Eye of the Hawk
MP Cost: 40
Cures target of blind status affect. Has a small chance to give the buff Eye of the Hawk which increases critical hits. (Lasts for 2 minutes)
MP Cost: 76
A low level Earth healing spell which places a buff on your target. The buff will heal the target for a small amount of hp once every 3 seconds for 60 seconds.
Cooldown: 8 seconds
MP Cost: 133
Cures target of most debuffs/negative status effects.
Cooldown: 4 seconds
MP Cost: 82
A somewhat weak Earth healing spell. When cast on a target it heals them 11 times, a little over once per second, for 15 seconds.
Cooldown: 10 seconds
MP Cost: 80
A fairly powerful earth based attack, similar in mechanics to Frozen Lance.
Cooldown: 6 seconds
MP Cost: 40
Gives the target the Entangle debuff, preventing them from moving for about 5 seconds. (They may still attack and change directions.)
Cooldown: 9 seconds.
MP Cost: 50
A Water based healing spell that lasts for only 5 seconds but rapidly heals the target 10 times for a quick boost of hp and mp.
Cooldown: 40 seconds.
Wisdom of the Owl
MP Cost: 50
A buff that increases the target's intelligence. Lasts for 10 minutes before needing to be recast.
MP Cost: 78
Places an area affect heal on the ground which heals all party members within range about 30 times. Disappears after approximately 40 seconds. (May be turned into a Dark Sunlight which damages instead of healing by some monsters such as Underlords.)
Cooldown: 30 seconds.
MP Cost: 72
Places a buff on the target which slightly increases their defense and refects some melee damage back at any opposing attackers. Buff wears off after 5 minutes.
MP Cost: 66
Places a debuff which decreases the target's defense.
Cooldown: 5 seconds
Duarion: 8 seconds
The druid becomes a blossom of healing magic that grows over time, nourishing allies with heals that grow with each tick.
Decree of Leandril
MP Cost: 59
A healing spell which not only heals for a large amount when cast, but also significantly increases the affects of healing buffs on the target. Lasts for 5 seconds.
MP Cost: 150
An area attack that seems to randomly strike an area near the caster.
Cooldown: 18 seconds
MP Cost: 120
Greatly heals the target. In addition a buff is given to the target which will heal nearby party members should the stand close enough.
Class Mastery Points:Edit
Wild Heart- Increases the chance of Eye of the Hawk giving the buff to the target by (33%, 66%, or100%). Also turns Minor Heal into an earth-based heal.
Improved Morning Dew- Increases Morning Dew's healing properties by (5, 10, or 15) hp and (1,2, or3) mp.
Rosebud- In addition to decreasing defense, Rosebud will now deal (45, 90, or 135) damage every 3 seconds.
Nature's Call- Increases the power of your Earth elemental healing spells by (3%, 6%, or 10%.)
Ironwood- The thorns buff may now reflect an additional (1%,3%, or 5%) of target's melee damage.
Any information that conflicts with this source, is information that was gathered through playing to update the out of date statistics or information.