A Druid casting Sunlight. Note that the players not in his party are not being healed by it. (Blessing of Wisdom can also be seen circling the player as a small blue orb.)

Druid is an Earth Elemental hybrid class that specializes in places healing buffs on allies, which will heal them over time without the player needing to mash the healing buttons. Druids can also cast buffs that increase wisdom, defense, and health. In addition, druids do have some offensive capabilities in the form of binds like Entangle and attacks like Root Spear, though they are still primarily healers.

A druid's usually use staves such as Staff of Leandril and Feral Rod. Lower level druids may use staves such as Light Staff or Earth Staff.

To become a Druid, players should place 10 levels in Scout and 10 levels in Priest. Then, when they reach their next level (presumably 21) they may level their Druid on that character slot.

Stat Growth:Edit

Druids gain the following stats each class level:

  • 2.5 strength
  • 1.5 dexterity
  • 4 intelligence
  • 2.5 stamina
  • .5 luck



Level: 2

Passive skill

Allows the user to walk over bushes and rectangular grey blocks (like those found outside Wolf Dungeon) without needing to destroy them.

Magic Shot

Level: 2

MP Cost: 24

Shoots an arrow with magical properties

Cooldown: 2 seconds   Eye of the Hawk

Level 4

MP Cost: 40

Cures target of blind status affect. Has a small chance to give the buff Eye of the Hawk which increases critical hits. (Lasts for 2 minutes)

Cooldown: None


Level 6

MP Cost: 76

A low level Earth healing spell which places a buff on your target. The buff will heal the target for a small amount of hp once every 3 seconds for 60 seconds.

Cooldown: 8 seconds


Level: 8

MP Cost: 133

Cures target of most debuffs/negative status effects.

Cooldown: 4 seconds


A druid using the healing spell "mend". Note the "+" surrounding the druid, meaning mend is active.


Level 10

MP Cost: 82

A somewhat weak Earth healing spell. When cast on a target it heals them 11 times, a little over once per second, for 15 seconds.

Cooldown: 10 seconds

Root Spear

Level 12

MP Cost: 80

A fairly powerful earth based attack, similar in mechanics to Frozen Lance.

Cooldown: 6 seconds


Level 14

MP Cost: 40

Gives the target the Entangle debuff, preventing them from moving for about 5 seconds. (They may still attack and change directions.)

Cooldown: 9 seconds.

Morning Dew

Level 16

MP Cost: 50

A Water based healing spell that lasts for only 5 seconds but rapidly heals the target 10 times for a quick boost of hp and mp.

Cooldown: 40 seconds.

Wisdom of the Owl

Level 18

MP Cost: 50

A buff that increases the target's intelligence. Lasts for 10 minutes before needing to be recast.

Cooldown: None


Level 20

MP Cost: 78

Places an area affect heal on the ground which heals all party members within range about 30 times. Disappears after approximately 40 seconds. (May be turned into a Dark Sunlight which damages instead of healing by some monsters such as Underlords.)

Cooldown: 30 seconds.


Level 22

MP Cost: 72

Places a buff on the target which slightly increases their defense and refects some melee damage back at any opposing attackers. Buff wears off after 5 minutes.

Cooldown: None


Level 24

MP Cost: 66

Places a debuff which decreases the target's defense.

Cooldown: 5 seconds

Nourishing Bloom

level 26

MP Cost:60

Duarion: 8 seconds

Power: 5

The druid becomes a blossom of healing magic that grows over time, nourishing allies with heals that grow with each tick.

Decree of Leandril

Level 28

MP Cost: 59

A healing spell which not only heals for a large amount when cast, but also significantly increases the affects of healing buffs on the target. Lasts for 5 seconds.

Cooldown: 16


Level 30

MP Cost: 150

An area attack that seems to randomly strike an area near the caster.

Cooldown: 18 seconds

Blessed Pollen

Level 32

MP Cost: 120

Greatly heals the target. In addition a buff is given to the target which will heal nearby party members should the stand close enough.

Cooldown: 23

Class Mastery Points:Edit

Wild Heart- Increases the chance of Eye of the Hawk giving the buff to the target by (33%, 66%, or100%). Also turns Minor Heal into an earth-based heal.

Improved Morning Dew- Increases Morning Dew's healing properties by (5, 10, or 15) hp and (1,2, or3) mp.

Rosebud- In addition to decreasing defense, Rosebud will now deal (45, 90, or 135) damage every 3 seconds.

Nature's Call- Increases the power of your Earth elemental healing spells by (3%, 6%, or 10%.)

Ironwood- The thorns buff may now reflect an additional (1%,3%, or 5%) of target's melee damage.


This article uses some material and formating from the "Druid" article on the Zodiac Information Repository at Zodiac Dev and is licensed under the GNU Free Documentation License

Any information that conflicts with this source, is information that was gathered through playing to update the out of date statistics or information.

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